
The Mute
Minmatar Einherjar Rising
|
Posted - 2008.08.13 09:15:00 -
[1]
Neesa, you know I love you.
1) Warp to zero. Best thing that ever happened in Eve. Warp to zero did nothing to hurt small gang pvp and in my opinion helped small gangs. It is so much easier to travel more star systems in a shorter amount of time, so a small roaming gang can roam further in search of a fight. Of course this holds true for 70 man fleets traveling as well but small gangs will always be able to outmaneuver a large fleet. Warp to zero brought us all a bit closer together and the closer we get to each other the more we want to blow each other up.
Warp to zero did hurt the pirating profession though as the 15km crawl to a gate was the best time to gank someone.
2) Jump bridges. Agreed, jump bridges are a huge deterrent to roaming 0.0. The ability of large fleets to get behind a small gang, around a small gang and up in a small gang is ridiculous, it really isnt fun when your 5 man gang gets squashed between two 30 man fleets due to a jump bridge. Unfortunately, I also believe that in the age before Jump bridges it was almost impossible for an alliance to patrol and defend their space. Small roaming gangs could come in, kill at will and the defenders would never be able to catch up. Taking and holding space is a chore and really the defender should have some advantages.
3) Power Creep. This is just something we have to live with. Eve Population keeps growing and more people can fly bigger and better ships. That means gangs are gonna get bigger and we all have to adapt. Truthfully the biggest threat to small gang pvp is that Eve is more popular then ever and too many people like the same game that we do. I really don't want to complain that too many people like the game, after all more people means more targets.
As for "capital ships online" yeah, I don't really like capitals but considering our corp eats em for breakfast I wouldn't say that capitals are too powerful or breaking the game.
4)Speed. Fast ships do not promote smaller gangs. 40 man nanogangs are typical these days. Speed does not matter, if you got 40 people in alliance channel who want to roam then 40 people are gonna x up. If speed gets nerfed then those 40 people will be in rr BS or Recons but they will still be 40 people.
When I first started playing, the record for concurrent users was 14 thousand, these days it's rare to dip below 20 thousand and prime time numbers are over 30 thousand. The reason smaller gangs are becoming rare is that there are just a lot more people online.
I agree with you Neesa that we need more objectives that a small gang can complete. We need reasons to split our forces into smaller units. I don't know what the answer is, so until ccp give us some reason to form smaller gangs then we need to find ways to force the kind of fights we want, it is possible and it's all part of the game. --------------------------------------------------

[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you wo |